Motion Graphics, Illustration and Expermients, Alexander Mitzkus



Personal Project, 2020

I spent some time in April building a mesh and surface generator for spaceships. The abstract baseshapes are combined with predefined symmetries, but can also show asymmetrical features. A greeble shader displaces the surfaces and helps define the scale of the spaceships.

There are two videos available: one showcasing how to tweak the ships in realtime ( and another featuring a high resolution turntable with some random highlights ( For some designs I was lucky to have support from the talented Lino Thomas who shared some base shapes with me.

For more information, you can check out the hashtag: #StayHomeAndGenerateSpaceships on Twitter.