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Nodevember 2019

Community Challenge, 2019

This is the brainchild of some friendly people at the Blender Conference 2019 and was then hosted by Jonas Dichelle and Luca Rood on nodevember.io. Every illustration is based around a single shader, built inside the Blender Nodesystem.

First six batches of materials and geometries Example of the tile material on three different geometries Greeble material and a PCB printed circuit board shader designed with Signed Distance fields Detailed metal material with geometric structures and rust

Tags: #Animation #Blender #Procedural-Generation