3D Illustration Series, 2018
During the 2013 installment of 36daysoftype I did dive into creating randomized but pleasing illustrations via automated processes. Little did I know that this kind Procedural Generation will be not only used in my private projects, but will also become more and more important at work.
There are multiple versions of the first few entries, the initial fluid like sculpted designs, and then the later refined procedural setup. Nowadays I enjoy the original hand made versions a lot, but when creating the series I was unhappy how mixed the whole thing turned out.