Character Experiment, 2022
Inspired by the Chracter Design Conference “Pictoplasma”, I tried to work out a little Audio/Character thing that generates a lot of variants of similar styled characters. This was once again a mix of creative outlet and learning new mechanics inside Blenders geomerty nodes.
I tried to mirror the chaotic changes in the visual with some less melodic modular synth bleeps. Using very short envelopes and kicks into a long and cave like reverb.
Character Noise - a fun minimal synth & character patch Sound design from the hardware modularsynth and visuals made in blender. Constantly playing trying and pushing my own limits.